
Second shot put him in "wounded", which became "slightly wounded" by the time he got back to the shelter in the morning. (Observed) Boris taking a sniper shot once, and walking away. (also his foot was crushed and not properly healed which is why he moves slower) Character's bag space is increased to 17 slots, resulting in slower movement speed. Note: Enemies within line of sight can still see you.

Does not make any noises when sneaking and turns sprinting into sneak noise. Character finds more materials from loot piles. Character's bag space is increased to 15 slots. Observed a party-wide 'Content' morale buff when completing said quest. Observed advantage: Gains/loses more morale for actions involving children, such as the siblings who come begging for medicine. When speaking to begging children, they will ask for half as much as usual (ie, 1 medicine and/or 1 food can instead of 2)

Character requires 20% less weapon parts to make weapons Character requires 20% less materials to build items. Chop up furniture faster and get more materials. Observed/Theorized advantage: Takes less time/less ingredients involving herbology, mixology, and medicine. Other advantages for this special trait are currently unknown

(Tested on Anton & Cveta First Day build) Traps set by Good Mathematician significantly reduces time before trapping an animal. Character requires only half medicine components to produce medicine. Character requires one less Sugar and water to produce Moonshine. Character requires less water and fuel to prepare Food.

The character's speed when running is increased So, without using more Electric Parts, the character creates double the amount of said items, but without saving any time.
